Bio

I have written stories since childhood and enjoy creating dramatic and dream-like experiences. I adore the fantasy and sci-fi genre, but my works often encompass a more subtle take on magic and technology. It is important for me to create believable characters, stream-lined worlds and make players take part in the mystery and drama as the story unfolds. I love learning and developing my skills.
CV
Professional Experience
December 2017 - July 2018
Game Designer and Graphic Designer
Responsible for creating conceptual design and game design for the third-person deceit game 'First Class Trouble'. Designed the company logo.
January 2016 - October 2017
Art Director, Writer and Game designer
Responsible for creating the story and directed the in-game animations for the first-person adventure puzzle 'Aporia: Beyond the Valley'.
Responsible for setting up design workshops and creating conceptual designs.
August 2016Â - December 2016
Game Designer
Responsible for creating and communication the design for the game 'Blobbers' to a team of 16 developers.
For more information about my professional experience, please get in touch.
Education
September 2014 - July 2016
Msc IT and Games - IT University of Copenhagen
Focusing on play, game art and narrative in games, including an internship at DADIU.
September 2010Â - July 2014
Bsc. Medialogy - Aalborg University of Copenhagen
Completing a wide range of mediatechnological courses like animation, programming and user experience design, I focused on visual media and making shortmovies.

