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Bio

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I have written stories since childhood and enjoy creating dramatic and dream-like experiences. I adore the fantasy and sci-fi genre, but my works often encompass a more subtle take on magic and technology. It is important for me to create believable characters, stream-lined worlds and make players take part in the mystery and drama as the story unfolds. I love learning and developing my skills.

About: Bio

CV

Professional Experience

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December 2017 - July 2018

Game Designer and Graphic Designer

Responsible for creating conceptual design and game design for the third-person deceit game 'First Class Trouble'. Designed the company logo.

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January 2016 - October 2017

Art Director, Writer and Game designer

Responsible for creating the story and directed the in-game animations for the first-person adventure puzzle 'Aporia: Beyond the Valley'.
Responsible for setting up design workshops and creating conceptual designs.

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August 2016 - December 2016

Game Designer

Responsible for creating and communication the design for the game 'Blobbers' to a team of 16 developers.

For more information about my professional experience, please get in touch.

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Education

September 2014 - July 2016

Msc IT and Games - IT University of Copenhagen

Focusing on play, game art and narrative in games, including an internship at DADIU.

September 2010 - July 2014

Bsc. Medialogy - Aalborg University of Copenhagen

Completing a wide range of mediatechnological courses like animation, programming and user experience design, I focused on visual media and making shortmovies.

About: CV
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